... would be nice, the bmp could be adjusted with < bottom and right > to the related resource. like : ABPaint( hDC1, Top, Left, Bottom, Right, oBmp3:hBitmap, 220 ) The complete calculation sample : #include "FiveWin.ch" #include "InKey.ch" #include "xbrowse.ch" ...
... local oLbx local oTbmp local oTbmp1 local oBtnBmp local oBtnBmp2 local oBtnBmp3 local oBtnBmp4 local oNlab local oIcono3 local obrush2 public oBmp3 YACAP:=0 YACTA:=0 aLab:={} aDes:={} cLab:=space(4) cDes:=space(20) okeysup:=.t. cNumlab:=space(4) kcvelab:=space(4) qcvelab:=space(4) cNumlab2:=0 ...
... oBmp2, oBarrbtm local oTbmp local oTbmp1 local oBtnBmp local oBtnBmp2 local oBtnBmp3 local oBtnBmp4 local oNlab local oIcono3 local obrush2 public oBmp3 YACAP:=0 YACTA:=0 yafide:=0 okeysup:=.t. cNumlab:=space(4) //cNumlab:=0 kcvelab:=space(4) qcvelab:=space(4) cNumlab2:=0 CNOMBRE:=space(40) CDESCON:=SPACE(20) ...
... oBmp2, oBarrbtm local oTbmp local oTbmp1 local oBtnBmp local oBtnBmp2 local oBtnBmp3 local oBtnBmp4 local oNlab local oIcono3 local obrush2 public oBmp3 YACAP:=0 YACTA:=0 yafide:=0 okeysup:=.t. cNumlab:=space(4) //cNumlab:=0 kcvelab:=space(4) qcvelab:=space(4) cNumlab2:=0 CNOMBRE:=space(40) CDESCON:=SPACE(20) ...
... REDEFINE BITMAP oBmp1 NAME 'btn_inventario' ID 100 OF oWnd REDEFINE BITMAP oBmp2 NAME 'btn_compras' ID 200 OF oWnd REDEFINE BITMAP oBmp3 NAME 'btn_ventas' ID 300 OF oWnd REDEFINE BITMAP oBmp4 NAME 'btn_configuracion' ID 400 OF oWnd oBmp1:setcolor(RGB(1,1,1),RGB(230,184,94)) oBmp2:setcolor(RGB(1,1,1),RGB(230,184,94)) ...